******** : log created on : Tuesday December 31 2013 @ 14:12:42
14:12:42 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
14:12:42 : [sys] DirectX version : 4.09.00.0904
14:12:42 : [cpu] AuthenticAMD [AMD F
tm)-4100 Quad-Core Processor ] 4 logical processor(s) at ~3607MHz.
14:12:42 : [cpu] Features utilized: fpu cmov mmx mmxext sse sse2.
14:12:42 : [sys] Using 2 worker thread(s)
14:12:42 : [sys] using QPC / unknown timer (thread affinity: 3), frequency 3522558Hz
14:12:42 : [mem] physical memory detected (4194303K/4194303K)
14:12:42 : [mem] virtual memory detected (2097024K/2017688K)
14:12:42 : [mem] Trying to allocate memory pool (512000K)
14:12:47 : [zipfs] base.scs: mounted ok, 13902 entries [0x7d22218d]
14:12:47 : [ufs] registered symlink from /custom_build/de_de to /
14:12:47 : [zipfs] <mem-addr-file>: mounted ok, 3 entries [0x337d45b2]
14:12:47 : [ufs] Home directory: 'C:/Users/Mike/Documents/18 WoS Extreme Trucker 2'.
14:12:47 : Mounting extra package: C:/Users/Mike/Documents/18 WoS Extreme Trucker 2/mod/Truckers map by.goba6372.r8.zip
14:12:49 : [zipfs] Truckers map by.goba6372.r8.zip: mounted ok, 3056 entries [0xc005d89b]
14:12:49 : Profiles loaded (1).
14:12:49 : exec /home/config.cfg
14:12:49 : [sys] Executing /home/config.cfg ...
14:12:49 : uset g_profile "1"
14:12:49 : uset r_gamma "1.0"
14:12:49 : uset r_msaa "1"
14:12:49 : uset r_fullscreen "1"
14:12:49 : uset r_mode "1024x768x32x0"
14:12:49 : uset r_device "gl"
14:12:49 : uset g_developer "0"
14:12:49 : uset g_flyspeed "100.0"
14:12:49 : uset g_lang "de_de"
14:12:49 : uset g_colbox "0"
14:12:49 : uset g_cache_vlimit "16384"
14:12:49 : uset g_ignore_low_fps "1"
14:12:49 : uset g_minicon "0"
14:12:49 : uset g_console "0"
14:12:49 : uset g_texture_usage_stats "0"
14:12:49 : uset g_fps "0"
14:12:49 : uset g_stream_exts ".ogg;.mp3"
14:12:49 : uset ds8_mix_channels "2"
14:12:49 : uset ds8_mix_depth "16"
14:12:49 : uset ds8_mix_rate "44100"
14:12:49 : uset ds8_reverse_stereo "0"
14:12:49 : uset s_acceleration "0"
14:12:49 : uset s_mix_channels "2"
14:12:49 : uset s_mix_depth "16"
14:12:49 : uset s_mix_rate "44100"
14:12:49 : uset s_device "ds8"
14:12:49 : uset r_vsync "2"
14:12:49 : uset r_anisotropy_factor "0"
14:12:49 : uset r_texture_detail "1"
14:12:49 : uset i_device "di8"
14:12:49 : Selected language: de_de
14:12:49 : 18 WoS Extreme Trucker init ver.1.0 (rev. 2947
14:12:50 : [gl] ICD OpenGL driver detected.
14:12:50 : [gl] Max anisotropy factor: 16.000000
14:12:50 : [gl] Detected NV4X rendering path
14:12:50 : [gl] driver: GeForce GT 640/PCIe/SSE2
14:12:50 : [gl] vendor: NVIDIA Corporation
14:12:50 : [gl] version: 4.3.0
14:12:50 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:12:50 : [gl] WGL extensions: <none>
14:12:50 : [dx9] Direct3D9Ex detected.
14:12:50 : [dx9] Number of adapters found: 1
14:12:50 : [dx9] Adapter #0: NVIDIA GeForce GT 640 (nvd3dum.dll) [driver version: 9.18.13.1407]
14:12:50 : [dx9] Detected SM3X rendering path
14:12:50 : Setting UI reference mode to: 1680x1050...
14:12:50 : [gfx] Selected rendering device: gl
14:12:50 : [gfx] Trying to set 1024x768 32bpp 60Hz (fullscreen)
14:12:50 : [gl] CDS init: OK
14:12:50 : [gl] SetPixelFormat: OK (#8, color 32 bits, depth 24 bits).
14:12:50 : [gl] wglCreateContext: OK
14:12:50 : [gl] Max anisotropy factor: 16.000000
14:12:50 : [gl] Detected NV4X rendering path
14:12:51 : Game viewport set to: (window aspect ratio=1.33); viewport bounds=[left=0.00 right=1024.00 bottom=64.00 top=704.00]
14:12:51 : [snd] select device (ds
14:12:51 : [ds8] Available device : Primärer Soundtreiber ().
14:12:51 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{dabe83eb-9a09-4c05-8f63-0c25dabdfee5}).
14:12:51 : [ds8] Initialization OK.
14:12:51 : [weather] Weather subsystem inited (defs loaded).
14:12:51 : exit
14:12:51 : uset g_hud_visible "1"
14:12:51 : uset g_ui_mirrors "0"
14:12:51 : uset g_actor_cam "2"
14:12:51 : uset g_interior_fov "0"
14:12:51 : uset g_mirrors "1"
14:12:51 : uset g_rev_beep "1"
14:12:51 : uset g_atrans "1"
14:12:51 : uset g_mouse_control "0"
14:12:51 : uset g_joy_axis_look_leftright_dz "0.0"
14:12:51 : uset g_joy_axis_look_leftright "7"
14:12:51 : uset g_joy_axis_look_updown_dz "0.0"
14:12:51 : uset g_joy_axis_look_updown "7"
14:12:51 : uset g_steering_func_param "0.0"
14:12:51 : uset g_joy_axis_brake_dz "0.0"
14:12:51 : uset g_joy_axis_brake "1"
14:12:51 : uset g_joy_ff_gain "1.0"
14:12:51 : uset g_joy_axis_throttle_dz "0.0"
14:12:51 : uset g_joy_axis_throttle "1"
14:12:51 : uset g_joy_axis_ff "1"
14:12:51 : uset g_joy_axis_combine "1"
14:12:51 : uset g_joy_axis_steer_sens "0.6"
14:12:51 : uset g_joy_axis_steer_dz "0.0"
14:12:51 : uset g_joy_axis_steer "0"
14:12:51 : uset g_reflection "0"
14:12:51 : uset g_detail_veg "1"
14:12:51 : uset g_trackir "1"
14:12:51 : uset s_sfx_enabled "1"
14:12:51 : uset s_music_enabled "1"
14:12:51 : uset s_sfx_volume "0.55"
14:12:51 : uset s_music_volume "0.34"
14:12:51 : uset s_reverse_stereo "0"
14:12:51 : uset i_joystick1_id ""
14:12:51 : uset m_invert "0"
14:12:51 : uset m_sensitivity "0.33"
14:12:51 : uset m_filter "0"
14:12:51 : Active profile switched to [ID=01, index=00, name="Mike"].
14:12:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:12:52 : Loading resource server data ....
14:12:52 : Loading road data ....
14:12:52 : [unit] File '/def/world/road.sii', line 575:
14:12:52 : Expecting Boolean value, found 'b'
14:12:52 : load_unit_tree() - Failed to load unit tree from file (/def/world/road.sii)